Another great guide: http://www.nodalideas.com/rpg/wiki/index.php?title=Island_management it's a little less into making the quest but explains more.

This is a guide for island making on Nowhere Else and Beyond for anyone who needs it. It will cover the basics, and be explaining the "ale quest" a quest you need to make for full island making prilverages. The premise behidn the ale quest is "NPC1" requests you to get an ale from "NPC2" and send it back to him/her.

1. So when you start you will have one location, your island, you can fiddle around with the tools to your side and change it, but right now all we need is the starting island right there. Click "Objects" it will open a menu in the menu use the scroll bar until you see "NPC" click "NPC". Click on the npc you want to useand click on the where you want to place it. It should look something like this: http://img127.imageshack.us/img127/3876/guidepic1qp9.png

2. Look for the "Manager Menu" and click "Location manager" then "Create a location". In there open the pull-down menu right of "Type:" and click NPC location. Then type a name for the NPC. The rest of the things you will rarely EVER need, and best to skip them now; Save. Make 2 of these (different names obviously)

3. follow: http://img356.imageshack.us/img356/1306/guidepic2cq3.png

4. Now did you see that grey bar under the editing screen? now look at it as you move your cursor around the edit screen, it will show the coordinations for where the cursor is, this will be very important later. Move the cursor so the NPC is facing it(where you placed the link) and keep both in some other spot (NEaB newbie area is a good place :D) now a bit under the grey  bar is a thing that says Map ID: keep the numbers on it in the same place.

5. SAVE, open Quest Manager in the Manager Menu, should be self explainitory, click "New quest" type the name for it (should be Ale Quest or something). AFTER saving, click Dialog editor also in the Manager Menu

6. The Dialog Editor should look like this: () all locations will start with this default text. Get rid of it and type something related to saying Hi. The beginning message is very important, it is what the player will read first whenever he talks to the NPC, so make it something not related to a certain part of the quest. (by the way, $NAME will make it so whoever's reading player's name will appear) now click on " Say "Ok." " this is what you respond with.

Type "Goodbye" in the "Link text:" box. Take away what's there and type "game.php?NEWLOC=(the numbers from the Map ID thing)&X=(the first cooridinate form earlier)&Y=(second coordinate)" sounds complicated but it will be seocnd nature eventually an example of what it might look like is: game.php?NEWLOC=23414&X=32&Y=16. this can link to anywhere in the game, a lot of which places you shouldn't be(big ones will block you) and this all can be monitored, used to peeking aroudn in other island's locations enough can get your island prilverages taken away. 3 more things, you can check all location IDs in Location manager, you will only need the X and Y for 2d locations(like your island) and you can type & with shift+7. You can test entering and leaving the your first npc AFTER saving. Also, if it send you to a different map or place on the ma than intented double check that you typed it in right.

7. Click on the 1 next to "To id:" and change it to 0. The "To id:" box number tells the game to send the game to Dialog Entry #whatever, will be important and needed for NPCs that say a lot for quests later on. Click "Add link" this will add another thing for you to be able to say. It will automatically open with the same default message. Erase it, and say "Is there anything I can do?" or something like that that will make sence for the npc to tell you the quest. Now click "New Dialog" which will automatically open a different thing for the NPC to say, erase it and have him tell about the quest. Type the respounce message Something saying "OK, I'll go do that now!" or something. with the same exit link as before. There is still some more stuff you have to do before you are done with this one. Click "-- Add a new command --" it will open everything you can have the NPC do, rather it be give/ take gold, items, experience, feeding you or just killing you.

In the menu click on "Set variable" and "Journal" in set variable find your quest (you should only have one so it shouldn' be hard) All quests and pretty much anything that affect things oin any video game are done with variables. Variables are simaltaniously keys and locks, the code may say "only allow for variable value 1" in which you would need to get that to activate that variable. But say you get variable value 2, or 3 or 0 it won't work. Anywho now you know how that works in Value type 1(it should be saying 0 right now) this translate into saying "You have learned what you need to get, but have yet to do it" in Journal click on the "Text" text box, this is what will be written in the journal. The journal jsut helps you know what to do incase you left and forgot or something. One more thing now. click on the starting message (the Hi message) and click on Dialog link aboutasking about the quest (should have a 1 by it) Click "-- Add a new check --"  and click "Quest variable =" and 0 in "To compare:"(which should already be there, all quest start on quest variable 0) this tells the game "Only let the player click this message if they have quest variable 0" I have never used the "Default" one, never needed and don't evne know what it does. Now you are down with this npc for now, SAVE and work on the next npc. A quick way to get to him/her is the Locations bar above it, right now it should have the npc you are working on and the other, click the other.

8. You should be able to set up the all the dialog as well as the "Goodbye" message by now, if not re-read. Now how you add the ale to your character, when you are in the Dialog entry(should be the second although have a 1 by it) click the command menu, and "Inventory add" it has a list of most of the items in the game, find ale in it and in "NB Items" type one. This tells the game "Add 1 ale to player inventory" you can also have it take away a number of it if you put a negitive ( - ) infront of the nubmer you are taking away. Now if/when you test this NPC you won't receive the ale, don't be scared, it is to prevent people from cheat by having it set the player to get 100Diamond Tokens and going to the npc a million times or something. You also won't lose/gain experience or gold and food. Don't forget to set the variable, journal and the check. SAVE!

9. Go back to the first npc and add a new link. Type something saying "I got the ale!" or something. and set a check to make it only work for Variable 2(what it should be form the last one) Add a new dialog. have it say "Wow! Thanks a lot!" or something else-probably something with a little less enthuiasium. Now open "-- Add a new command --" and click journal, set variable, and finish quest. Additional to that have some reward fitting for the quest, you can have him give you the ale or 200gold or something. Now you should be done with the quest, if you want to test it again just add a new dialog that changes variable to 0.

You should be done now, PO or find an IC(Island Checker) if it works he/she should give you full prilverages. Add new quests and more places with what you know now until you have an island full of adventures. PO me (King_of_Cows) about any questions related to the guide, if you are stuck, if you have something I should add, typos, appreciations. Thanks.